package game.event
{
	/**
	 * 自定义事件名字
	 * @author xiezhicheng
	 */
	public class EventName
	{
		/**进入主场景*/
		public static const ENTER_SCENE:String = "enterScene";
		/**创建主场景*/
		public static const INIT_SCENE:String = "initScene";
		
		//=======================主UI	start===================
		/**
		 * 打开公告
		 */
		public static const OPEN_GONGGAO:String = "openGongGao";
		/**
		 * 打开加工(预留事件)
		 * */
		public static const SHOW_JIAGONG:String = "showJiaGong";
		/**
		 * 打开菜单
		 * */
		public static const OPEN_MENU:String = "openMenu";
		/**
		 * 打开学艺
		 * */
		public static const OPEN_LEARN:String = "openLearn";
		/**
		 * 打开装修(预留事件)
		 * */
		public static const OPEN_ZHUANGXIU:String = "openZhuangXiu";
		/**
		 * 打开道具(预留事件)
		 * */
		public static const OPEN_DAOJU:String = "openDaoJu";
		/**
		 * 打开新闻
		 * */
		public static const OPEN_NEWS:String = "openNews";
		/**
		 * 打开留言
		 * */
		public static const OPEN_MESSAGE:String = "openMessage";
		/**
		 * 打开地鼠(预留事件)
		 * */
		public static const OPEN_MOUSE:String = "openMouse";
		/**
		 * 打开雇佣
		 * */
		public static const OPEN_GUYONG:String = "openGuYong";
		/**
		 * 返回自己餐厅(预留事件)
		 * */
		public static const SHOW_SELF:String = "showSelf";
		/**
		 * 打开牧场(预留事件)
		 * */
		public static const SHOW_MUCHANG:String = "showMuChang";
		/**
		 * 打开农场(预留事件)
		 * */
		public static const SHOW_FIELD:String = "showField";
		/**
		 * 打开帮助
		 * */
		public static const OPEN_HELP:String = "openHelp";
		/**
		 * 打开任务(预留事件)
		 * */
		public static const OPEN_TASK:String = "openTask";
		/**
		 * 打开礼物(预留事件)
		 * */
		public static const OPEN_GIFT:String = "openGift";
		/**
		 * 更改餐厅名字
		 * */
		public static const CHANGE_NAME:String = "changeName";
		//=======================主UI	end===================
		
		//=======================人物事件	start===================
		/**
		 * 服务员端完盘子
		 * */
		public static const SERV_COMPLETE:String = "servComplete";
		/**
		 * 厨师开始煮菜
		 * */
		public static const COOKER_COOK:String = "cookerCook";
		/**
		 * 顾客吃完
		 * */
		public static const CUSTOMER_EATFINISH:String = "customerEatFinish";
		/**
		 * 结账结束
		 * */
		public static const PAY_FINISH:String = "payFinish";
		/**
		 * 添加顾客
		 * */
		public static const ADD_CUSTOMER:String = "addCustomer";
		/**
		 * 无食物
		 * */
		public static const NO_FOOD:String = "noFood";
		//=======================人物事件	end===================
		
		//=======================菜单事件	start=================
		/**
		 * 打开购买材料面板
		 * */
		public static const OPEN_SELLPANEL:String = "openSellPanel";
		/**
		 * 购买材料成功
		 * */
		public static const BUY_SUCCESS:String = "buySuccess";
		/**
		 * 菜单已满(3个格子)
		 * */
		public static const MENU_FULL:String = "menuFull";
		/**
		 * 食材数量改变
		 * */
		public static const FOOD_CHANGE:String = "foodChange";
		/**
		 * 金钱改变
		 * */
		public static const MONEY_CHANGE:String = "moneyChange";
		//=======================菜单事件	end=================
	}
}